Vaillant Jeremy 5148599e33 Fix Summary.tscn vertical separator: stretch_mode 2 -> 1
In Godot 3 the TextureRect stretch_mode enum included a deprecated
"Scale on Expand" at value 0, so Tile=2. Godot 4 dropped that value
and shifted everything down: Tile is now 1. The convert-3to4 tool
does not remap enum values, so the separator at the right edge of
the menu kept Godot 3's Tile=2, which Godot 4 reads as Keep — the
texture rendered once at natural size at the top instead of tiling
down the full menu height.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 20:57:38 +02:00
2021-05-15 12:13:23 +02:00
2021-08-01 14:48:46 +02:00
2021-08-01 14:18:15 +02:00
2021-05-02 11:45:17 +02:00
2021-07-24 18:09:55 +02:00

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  • Hidden Object
    • Tips
      • Log on Android
      • Database
    • Resources

Hidden Object

This project is a vigeo game made with Godot, he integrate the Warcraft-Tribute has a main scene.

Tips

See log an android :

adb logcat -s godot

Database

The database json is not tracking by git for changed.

See more information : https://stackoverflow.com/questions/3319479/can-i-git-commit-a-file-and-ignore-its-content-changes

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