5148599e33f871241340e21d0cefdcc4243096c4
In Godot 3 the TextureRect stretch_mode enum included a deprecated "Scale on Expand" at value 0, so Tile=2. Godot 4 dropped that value and shifted everything down: Tile is now 1. The convert-3to4 tool does not remap enum values, so the separator at the right edge of the menu kept Godot 3's Tile=2, which Godot 4 reads as Keep — the texture rendered once at natural size at the top instead of tiling down the full menu height. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Hidden Object
- Tips
- Log on Android
- Database
- Resources
- Tips
Hidden Object
This project is a vigeo game made with Godot, he integrate the Warcraft-Tribute has a main scene.
Tips
See log an android :
adb logcat -s godot
Database
The database json is not tracking by git for changed.
See more information : https://stackoverflow.com/questions/3319479/can-i-git-commit-a-file-and-ignore-its-content-changes
Resources
Description
Languages
GDScript
99.4%
GAP
0.6%