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In Godot 3 the TextureRect stretch_mode enum included a deprecated "Scale on Expand" at value 0, so Tile=2. Godot 4 dropped that value and shifted everything down: Tile is now 1. The convert-3to4 tool does not remap enum values, so the separator at the right edge of the menu kept Godot 3's Tile=2, which Godot 4 reads as Keep — the texture rendered once at natural size at the top instead of tiling down the full menu height. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>