Vaillant Jeremy
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770434482d
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Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
Window.content_scale_size instead of removed
Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
.stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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2026-05-16 19:26:10 +02:00 |
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stilobique-i7
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f6a7e2e9ec
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Update rock floor, prepare all lod item but get only the last LOD meshes
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2021-05-24 16:16:14 +02:00 |
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stilobique-i7
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5c9269f2e2
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Make lightmap with table and clear book scene items
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2021-05-24 15:26:30 +02:00 |
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stilobique-i7
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d7fbc47ca2
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Update lightmap
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2021-05-23 15:37:50 +02:00 |
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VAILLANT Jeremy
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384b1245b9
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Fix all material, mesh and lightmap site ; disable light and set the basic fire light
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2021-05-14 23:28:46 +02:00 |
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VAILLANT Jeremy
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b810e857ce
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Duplicate material coin/apple
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2021-05-14 22:23:57 +02:00 |
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stilobique-surface
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1f33c4a0cd
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Update rendering
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2021-05-13 23:59:14 +02:00 |
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stilobique-surface
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7825436628
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Fix parchment paper lightmap and make a new baking
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2021-05-13 23:49:53 +02:00 |
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VAILLANT Jeremy
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0b3ef7e137
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Fix shader
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2021-05-12 14:49:59 +02:00 |
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VAILLANT Jeremy
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1d0f94f39a
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Move files warcraft scene to folder
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2021-05-12 13:10:56 +02:00 |
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