10 Commits

Author SHA1 Message Date
Vaillant Jeremy 770434482d Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:26:10 +02:00
stilobique-i7 f6a7e2e9ec Update rock floor, prepare all lod item but get only the last LOD meshes 2021-05-24 16:16:14 +02:00
stilobique-i7 5c9269f2e2 Make lightmap with table and clear book scene items 2021-05-24 15:26:30 +02:00
stilobique-i7 d7fbc47ca2 Update lightmap 2021-05-23 15:37:50 +02:00
VAILLANT Jeremy 384b1245b9 Fix all material, mesh and lightmap site ; disable light and set the basic fire light 2021-05-14 23:28:46 +02:00
VAILLANT Jeremy b810e857ce Duplicate material coin/apple 2021-05-14 22:23:57 +02:00
stilobique-surface 1f33c4a0cd Update rendering 2021-05-13 23:59:14 +02:00
stilobique-surface 7825436628 Fix parchment paper lightmap and make a new baking 2021-05-13 23:49:53 +02:00
VAILLANT Jeremy 0b3ef7e137 Fix shader 2021-05-12 14:49:59 +02:00
VAILLANT Jeremy 1d0f94f39a Move files warcraft scene to folder 2021-05-12 13:10:56 +02:00