Vaillant Jeremy
4d5db7bb61
Make Main, Settings, ChooseScene, and gameplay run in Godot 4.6
...
Catch-all commit for everything the --convert-3to4 tool missed during a
manual playtest of the game. All errors raised by clicking through Main
-> Puzzles -> level were fixed.
GDScript:
- PackedScene.instance() -> instantiate() (ChooseScene.gd)
- String(x) constructor doesn't exist -> str(x) (MBase, MScene,
MLevel, Animation, Levels)
- 'x as int/String/bool' doesn't parse strings -> explicit
int()/str()/bool(int()) (MScene, MLevel, MSetting)
- BaseButton.pressed (property) -> button_pressed; set_pressed() ->
direct assignment (Settings.gd)
- AnimationPlayer.add_animation() removed -> go through
AnimationLibrary (Levels.gd)
- PhysicsDirectSpaceState3D.intersect_ray(from, to, ...) ->
PhysicsRayQueryParameters3D.create() (Levels.gd)
- @export with type-hint-in-comment ('# (String, ...)') -> explicit
@export_enum (candle.gd)
- Get effective material with get_active_material() instead of
get_surface_override_material(), with null guard (Levels.gd)
- get_node() -> get_node_or_null() so missing items from ahog.json
(e.g. sm_super_dager in Home) don't crash (Levels.gd)
Scenes/resources:
- Remove 14 Tween nodes from WarCraft.tscn — Tween is no longer a
Node in Godot 4. Rewrite Animation.start_dissolve to use
create_tween().tween_method().
- Rename property material/N -> surface_material_override/N in every
.tscn (10 files) — Godot 3 -> 4 rename that --convert-3to4 missed.
Without this, MeshInstance3D.get_active_material(0) returned the
glTF-imported StandardMaterial3D instead of the project's custom
dissolve ShaderMaterial.
Shaders:
- One-shot scripts/migrate_shaders.gd walks every .material under
assets/ and fixes Godot 3 -> 4 shader code in-place. Fixed 17
materials: depth_draw_alpha_prepass -> depth_prepass_alpha,
hint_color -> source_color, NORMALMAP -> NORMAL_MAP.
Result: Main, Settings, ChooseScene, and the WarCraft level all run
without script or shader errors. Remaining noise is non-blocking
(visual_shader graph in text_outline.material, baked lightmap binary
format from Godot 3, and empty animation tracks).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-05-16 19:40:03 +02:00
Vaillant Jeremy
770434482d
Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
...
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
Window.content_scale_size instead of removed
Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
.stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-05-16 19:26:10 +02:00
Vaillant Jeremy
01ea3af253
Run godot --convert-3to4 (automated conversion)
...
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.
127 files changed by the tool. Manual fixes still required for:
- godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
- lod plugin (Spatial -> Node3D renames)
- ResourceLoader.load_interactive removed -> load_threaded_request
- OS.set_window_fullscreen removed -> DisplayServer
- Viewport.set_size_override removed
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-05-16 19:18:27 +02:00
VAILLANT Jeremy
301ef3f916
Fix anim HUD
2021-06-26 15:42:02 +02:00
darknight
a33ecafb81
feature/shader-animation ( #83 )
...
Co-authored-by: Vaillant Jeremy <vaillant.jeremy@dev-crea.com >
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#83
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-26 15:33:34 +02:00
darknight
1883355678
feature/connect-level-and-reset-btn ( #77 )
...
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#77
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-06 16:54:38 +02:00
darknight
213847e95c
feature/templating-level ( #74 )
...
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#74
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-05 14:11:47 +02:00
darknight
6f1ac4d03f
Fix loading scenes ( #70 )
...
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#70
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-03 23:17:53 +02:00
darknight
0debe0d2d3
feature/update-main-ui ( #66 )
...
Co-authored-by: stilobique-i7 <aurelienvlt@free.fr >
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#66
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-03 22:18:50 +02:00
darknight
0f2540613b
feature/count-object-finding ( #61 )
...
Co-authored-by: Vaillant Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#61
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-05-30 15:04:33 +02:00
darknight
ed20465f39
feature/list-object-counter ( #60 )
...
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#60
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-05-29 21:09:10 +02:00
stilobique-i7
04d41abc90
Update the Spyglass mesh, push textures and all lods
2021-05-27 22:59:53 +02:00
stilobique-i7
50a14a482f
Fix fiole lightmap
2021-05-27 10:44:52 +02:00
stilobique-i7
c3eb95f872
Fix Warcraft scene and clean stool 2 props
2021-05-27 10:41:57 +02:00
VAILLANT Jeremy
ddb031185d
Revert scene war
2021-05-27 09:47:18 +02:00
stilobique-i7
b74ac4744d
Clear bad method on Parchment script
2021-05-27 09:35:57 +02:00
stilobique-i7
d9bd8c5ec3
Parchment props, make an editable instance scene
2021-05-27 09:35:57 +02:00
stilobique-i7
a43be5179d
Replace stool b with a LOD setup
2021-05-27 09:35:56 +02:00
stilobique-i7
f61df80818
Replace candles meshes and candlestick
2021-05-27 09:35:56 +02:00
stilobique-i7
813e27c828
WIP Parchment, make an editor script and set value on Warcraft scene
2021-05-27 09:35:56 +02:00
stilobique-i7
f330135fa8
Replace growler mesh with a lod setup
2021-05-27 09:35:47 +02:00
stilobique-i7
c50f14a882
Props godet, make all LOD and update scene with this new object
2021-05-27 09:35:47 +02:00
stilobique-i7
69ea236583
Parchment, update mesh wood and paper, make a specific scene to control it ; and bake a new lightmap
2021-05-27 09:35:47 +02:00
VAILLANT Jeremy
9d2082666c
Fix rebase missing audio nodes
2021-05-25 14:36:57 +02:00
VAILLANT Jeremy
d85e24eb3f
Fix ext sound
2021-05-25 14:15:35 +02:00
VAILLANT Jeremy
a2c2b5c894
Fix name method ambiant -> ambient
2021-05-25 14:14:17 +02:00
VAILLANT Jeremy
03fe0c753d
Fix word ambient -> ambient
2021-05-25 14:14:03 +02:00
VAILLANT Jeremy
c46cb1f41e
Add setting true/false audio background in war level
2021-05-25 14:14:03 +02:00
VAILLANT Jeremy
d2c6aef9c5
Add methods for sound ambiant & click object
2021-05-25 14:13:54 +02:00
VAILLANT Jeremy
53723b9d4a
Add ambiant sound level warcraft
2021-05-25 14:13:54 +02:00
stilobique-i7
f6a7e2e9ec
Update rock floor, prepare all lod item but get only the last LOD meshes
2021-05-24 16:16:14 +02:00
stilobique-i7
5c9269f2e2
Make lightmap with table and clear book scene items
2021-05-24 15:26:30 +02:00
stilobique-i7
d7fbc47ca2
Update lightmap
2021-05-23 15:37:50 +02:00
stilobique-i7
96ba39ae91
Replace old book mesh with LOD system on warcraft scene
2021-05-23 15:28:08 +02:00
stilobique-i7
af3e8a5e8e
Update lightmap and scene setup
2021-05-23 13:52:17 +02:00
stilobique-i7
28da0dd613
WIP lightmap Warcraft scene
2021-05-18 12:10:56 +02:00
VAILLANT Jeremy
367ee388da
Fix list object
2021-05-15 20:40:16 +02:00
VAILLANT Jeremy
890931faa8
Link back button to quit code main menu
2021-05-15 17:17:12 +02:00
stilobique-surface
c85c878ba7
Interface list :
...
- generate a subscene to control the list HO
- add back button on Warcraft Scene
2021-05-15 16:27:05 +02:00
stilobique-surface
8ed6f5b4de
disable camera DoF on Warcraft scene
2021-05-15 11:39:14 +02:00
VAILLANT Jeremy
48f3410879
Fix DoF env camera/World
2021-05-15 01:08:38 +02:00
VAILLANT Jeremy
e12e0eeed7
Update camera env.
2021-05-15 01:02:04 +02:00
VAILLANT Jeremy
ccb942246c
Update lightmap and tweak item HO objects
2021-05-15 00:56:53 +02:00
VAILLANT Jeremy
384b1245b9
Fix all material, mesh and lightmap site ; disable light and set the basic fire light
2021-05-14 23:28:46 +02:00
VAILLANT Jeremy
c1a1665d5a
Apply light
2021-05-14 22:39:09 +02:00
VAILLANT Jeremy
bfc01ec2a9
Use inheritance scene instead write code in level
2021-05-14 22:23:58 +02:00
VAILLANT Jeremy
ca7787d43d
Remove signal; use ray method
2021-05-14 22:23:58 +02:00
VAILLANT Jeremy
b810e857ce
Duplicate material coin/apple
2021-05-14 22:23:57 +02:00
VAILLANT Jeremy
e55a4d24f2
Fix warning
2021-05-14 22:23:33 +02:00
VAILLANT Jeremy
29472acac6
Fix path spyglass
2021-05-14 22:23:32 +02:00