Vaillant Jeremy
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770434482d
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Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
Window.content_scale_size instead of removed
Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
.stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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2026-05-16 19:26:10 +02:00 |
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Vaillant Jeremy
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01ea3af253
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Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.
127 files changed by the tool. Manual fixes still required for:
- godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
- lod plugin (Spatial -> Node3D renames)
- ResourceLoader.load_interactive removed -> load_threaded_request
- OS.set_window_fullscreen removed -> DisplayServer
- Viewport.set_size_override removed
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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2026-05-16 19:18:27 +02:00 |
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stilobique-i7
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f330135fa8
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Replace growler mesh with a lod setup
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2021-05-27 09:35:47 +02:00 |
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VAILLANT Jeremy
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0b3ef7e137
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Fix shader
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2021-05-12 14:49:59 +02:00 |
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VAILLANT Jeremy
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01f8b9de1b
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Re-import mesh
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2021-05-12 13:07:28 +02:00 |
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VAILLANT Jeremy
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2c00e2b2f3
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fix materials props
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2021-05-11 19:29:05 +02:00 |
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stilobique-surface
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db119feb86
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Add growler textures
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2021-05-11 18:54:09 +02:00 |
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VAILLANT Jeremy
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e613868c65
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Calculate lightmap on lightmap scene test
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2021-05-11 18:30:01 +02:00 |
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stilobique-surface
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47f205da04
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Finish to setup lightmap scene and props
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2021-05-11 17:29:08 +02:00 |
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stilobique-surface
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fb6c32d5d7
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Update prop "growler"
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2021-05-11 16:27:06 +02:00 |
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stilobique-surface
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96188beac3
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Add props "growler"
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2021-05-08 15:45:59 +02:00 |
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