Three follow-ups from run #12:
- export-desktop: comment out the macOS matrix entry. The preset
is still missing in export_presets.cfg; the entry can be
uncommented once the macOS preset is added in the Godot editor.
- export Windows: `application/icon` referenced
res://releases/windows/project.ico, which has never been in the
repo (releases/windows/ holds only .keep). Godot rejected the
export with "Invalid icon path". Cleared the field in both
WindowsDebug and WindowsTesting presets — Godot falls back to
its built-in icon.
- export-android: Godot validation requires all three of
keystore/debug{,_user,_password} to be set together (or all
empty). The keystore step only patched keystore/debug and left
the other two empty, triggering
"Either Debug Keystore, Debug User AND Debug Password must be
configured OR none of them". Patch all three now.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>