Vaillant Jeremy
4d5db7bb61
Make Main, Settings, ChooseScene, and gameplay run in Godot 4.6
...
Catch-all commit for everything the --convert-3to4 tool missed during a
manual playtest of the game. All errors raised by clicking through Main
-> Puzzles -> level were fixed.
GDScript:
- PackedScene.instance() -> instantiate() (ChooseScene.gd)
- String(x) constructor doesn't exist -> str(x) (MBase, MScene,
MLevel, Animation, Levels)
- 'x as int/String/bool' doesn't parse strings -> explicit
int()/str()/bool(int()) (MScene, MLevel, MSetting)
- BaseButton.pressed (property) -> button_pressed; set_pressed() ->
direct assignment (Settings.gd)
- AnimationPlayer.add_animation() removed -> go through
AnimationLibrary (Levels.gd)
- PhysicsDirectSpaceState3D.intersect_ray(from, to, ...) ->
PhysicsRayQueryParameters3D.create() (Levels.gd)
- @export with type-hint-in-comment ('# (String, ...)') -> explicit
@export_enum (candle.gd)
- Get effective material with get_active_material() instead of
get_surface_override_material(), with null guard (Levels.gd)
- get_node() -> get_node_or_null() so missing items from ahog.json
(e.g. sm_super_dager in Home) don't crash (Levels.gd)
Scenes/resources:
- Remove 14 Tween nodes from WarCraft.tscn — Tween is no longer a
Node in Godot 4. Rewrite Animation.start_dissolve to use
create_tween().tween_method().
- Rename property material/N -> surface_material_override/N in every
.tscn (10 files) — Godot 3 -> 4 rename that --convert-3to4 missed.
Without this, MeshInstance3D.get_active_material(0) returned the
glTF-imported StandardMaterial3D instead of the project's custom
dissolve ShaderMaterial.
Shaders:
- One-shot scripts/migrate_shaders.gd walks every .material under
assets/ and fixes Godot 3 -> 4 shader code in-place. Fixed 17
materials: depth_draw_alpha_prepass -> depth_prepass_alpha,
hint_color -> source_color, NORMALMAP -> NORMAL_MAP.
Result: Main, Settings, ChooseScene, and the WarCraft level all run
without script or shader errors. Remaining noise is non-blocking
(visual_shader graph in text_outline.material, baked lightmap binary
format from Godot 3, and empty animation tracks).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-05-16 19:40:03 +02:00
Vaillant Jeremy
770434482d
Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
...
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
Window.content_scale_size instead of removed
Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
.stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-05-16 19:26:10 +02:00
Vaillant Jeremy
01ea3af253
Run godot --convert-3to4 (automated conversion)
...
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.
127 files changed by the tool. Manual fixes still required for:
- godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
- lod plugin (Spatial -> Node3D renames)
- ResourceLoader.load_interactive removed -> load_threaded_request
- OS.set_window_fullscreen removed -> DisplayServer
- Viewport.set_size_override removed
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-05-16 19:18:27 +02:00
darknight
1883355678
feature/connect-level-and-reset-btn ( #77 )
...
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#77
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-06 16:54:38 +02:00
darknight
213847e95c
feature/templating-level ( #74 )
...
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#74
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-05 14:11:47 +02:00
stilobique
dee1ee5b1b
feature/select-puzzle-update ( #72 )
...
Si tu peut regarder pour finir la pull request pour l'écran de selection des puzzles !
Co-authored-by: stilobique-i7 <aurelienvlt@free.fr >
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#72
Co-authored-by: stilobique <aurelienvlt@free.fr >
Co-committed-by: stilobique <aurelienvlt@free.fr >
2021-06-04 17:54:23 +02:00
darknight
6f1ac4d03f
Fix loading scenes ( #70 )
...
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#70
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-03 23:17:53 +02:00
darknight
d1bf0f76d8
Fix case and move single script in folder scripts ( #69 )
...
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#69
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-03 22:53:49 +02:00
darknight
0debe0d2d3
feature/update-main-ui ( #66 )
...
Co-authored-by: stilobique-i7 <aurelienvlt@free.fr >
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#66
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-03 22:18:50 +02:00
darknight
1c45fac8cb
Disconnect signal if exist ( #62 )
...
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#62
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-05-31 08:52:05 +02:00
darknight
ed20465f39
feature/list-object-counter ( #60 )
...
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#60
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-05-29 21:09:10 +02:00
VAILLANT Jeremy
a2c2b5c894
Fix name method ambiant -> ambient
2021-05-25 14:14:17 +02:00
VAILLANT Jeremy
fa9838fa87
Addd sound when user click
2021-05-25 14:14:13 +02:00
VAILLANT Jeremy
03fe0c753d
Fix word ambient -> ambient
2021-05-25 14:14:03 +02:00
VAILLANT Jeremy
c46cb1f41e
Add setting true/false audio background in war level
2021-05-25 14:14:03 +02:00
stilobique
242f58e119
Merge branch 'dev' into feature/link-hud-to-code
2021-05-18 10:51:24 +02:00
VAILLANT Jeremy
557444f89d
Refactor scene instance for HUD
2021-05-17 10:38:45 +02:00
VAILLANT Jeremy
367ee388da
Fix list object
2021-05-15 20:40:16 +02:00
stilobique-surface
73d811a35b
Update select scene item, clean old button reset and add *button reset* and *button large*.
2021-05-15 17:29:18 +02:00
VAILLANT Jeremy
890931faa8
Link back button to quit code main menu
2021-05-15 17:17:12 +02:00
darknight
3d37ec00a6
Merge branch 'dev' into feature/save-state-scene
2021-05-15 16:42:32 +02:00
VAILLANT Jeremy
6980458eec
Get count element
2021-05-15 16:37:52 +02:00
stilobique-surface
c85c878ba7
Interface list :
...
- generate a subscene to control the list HO
- add back button on Warcraft Scene
2021-05-15 16:27:05 +02:00
VAILLANT Jeremy
7fa7228232
Create method for labels and button to template
2021-05-15 14:14:17 +02:00
VAILLANT Jeremy
6b9e476b00
Use dbb for levels
2021-05-15 14:05:09 +02:00
Vaillant Jeremy
ae31945fd8
Fix template select scene
2021-05-15 12:13:37 +02:00
Vaillant Jeremy
7561cfadf7
Change pointer mouse in button
2021-05-15 12:13:24 +02:00
Vaillant Jeremy
ad3886d484
Add margin container
2021-05-15 12:13:23 +02:00
Vaillant Jeremy
772219fe8d
Clean scene
2021-05-15 12:13:23 +02:00
Vaillant Jeremy
b09bec6861
Add blur effect in icon game
2021-05-15 12:13:23 +02:00
Vaillant Jeremy
a2d8cdb3da
Fix interaction menu
2021-05-15 12:13:23 +02:00
stilobique-surface
74a5c3ac69
Reordering scene, and setup basic scene instance on main view
2021-05-15 12:13:23 +02:00
VAILLANT Jeremy
9eddf8b812
Add useless variables & add id scene
2021-05-14 22:23:57 +02:00
VAILLANT Jeremy
23e8bef1b8
Use BDD for list scenes
2021-05-13 23:20:56 +02:00
VAILLANT Jeremy
3238c76822
Configure gyroscope and settings
2021-05-13 23:20:27 +02:00
VAILLANT Jeremy
9ef437a558
Remove useless spaces
2021-05-13 23:20:27 +02:00
VAILLANT Jeremy
41d4307c0d
Remove useless node
2021-05-13 23:20:27 +02:00
VAILLANT Jeremy
5791514d43
Replace scene about by settings
2021-05-13 23:20:27 +02:00
VAILLANT Jeremy
1d0f94f39a
Move files warcraft scene to folder
2021-05-12 13:10:56 +02:00
VAILLANT Jeremy
aaeecb139c
Close #8 - Fix loading value progress
2021-05-10 15:32:22 +02:00
VAILLANT Jeremy
1b0a81e3dc
Add folder for exporting project
2021-05-10 14:41:54 +02:00
darknight
353233b0ce
Merge pull request 'feature/populate-warcraft' ( #27 ) from feature/populate-warcraft into dev
...
Reviewed-on: Athena/game-source#27
2021-05-10 14:37:10 +02:00
stilobique-surface
cab250b73d
Update list level select, add a simple label info
2021-05-10 14:24:54 +02:00
stilobique-surface
62e0eff51c
Setup list map select
2021-05-10 14:18:45 +02:00
VAILLANT Jeremy
c70fbdbfd7
Translate about scene
2021-05-09 23:41:47 +02:00
VAILLANT Jeremy
0de0aa262b
Add translate for loading scene
2021-05-09 23:32:43 +02:00
VAILLANT Jeremy
78b566f5b8
Add loading when load warcraft scene
2021-05-09 17:10:40 +02:00
VAILLANT Jeremy
275c0a080f
Configure autoload & input end
2021-05-09 17:10:24 +02:00
VAILLANT Jeremy
bcd947f334
Refacto open scene UI
2021-05-08 17:25:15 +02:00
VAILLANT Jeremy
165055110b
Change position x
2021-05-08 17:25:15 +02:00