Commit Graph

22 Commits

Author SHA1 Message Date
Vaillant Jeremy 770434482d Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
- apply_resolution: Vector2 strings -> Vector2i(int, int); use
  Window.content_scale_size instead of removed
  Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
  .stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:26:10 +02:00
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00
stilobique dee1ee5b1b feature/select-puzzle-update (#72)
Si tu peut regarder pour finir la pull request pour l'écran de selection des puzzles !

Co-authored-by: stilobique-i7 <aurelienvlt@free.fr>
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#72
Co-authored-by: stilobique <aurelienvlt@free.fr>
Co-committed-by: stilobique <aurelienvlt@free.fr>
2021-06-04 17:54:23 +02:00
VAILLANT Jeremy bea9b3827f Remove old scenes dev useless 2021-05-14 22:23:33 +02:00
stilobique-surface 92f1fc6f4f Solve conflict #2 2021-05-13 20:31:47 +02:00
VAILLANT Jeremy cf280f88b0 Create an example of scene with dissovle apply for 3 meshes 2021-05-12 13:03:34 +02:00
VAILLANT Jeremy 4df1d8e2f8 Remove useless code 2021-05-12 13:03:34 +02:00
VAILLANT Jeremy 722e634ef4 Add effect dissolve when player click/touch object 2021-05-12 13:03:33 +02:00
VAILLANT Jeremy 99de48770f Add event for touch screen 2021-05-12 13:03:33 +02:00
VAILLANT Jeremy 9011c2eff1 Free dagger when user click 2021-05-12 13:03:32 +02:00
VAILLANT Jeremy 1079950c65 Prepare scene for select object 2021-05-12 13:03:32 +02:00
VAILLANT Jeremy 4f4507c10e Generate lightmap 2021-05-11 19:29:24 +02:00
VAILLANT Jeremy e613868c65 Calculate lightmap on lightmap scene test 2021-05-11 18:30:01 +02:00
stilobique-surface 47f205da04 Finish to setup lightmap scene and props 2021-05-11 17:29:08 +02:00
stilobique-surface 98d7af28fd Update lightmap scene base setup 2021-05-11 16:28:33 +02:00
stilobique-surface fc1c4fe2b2 Add godet for lightmap setup 2021-05-11 15:59:57 +02:00
stilobique-surface 1640d3a492 Update lightmap scene test 2021-05-11 15:51:44 +02:00
stilobique-surface 50d9408292 Update lightmap scene test 2021-05-11 11:39:35 +02:00
stilobique-surface 9b65fc08c3 Update lightmap scene test 2021-05-10 14:21:38 +02:00
stilobique-surface 62e0eff51c Setup list map select 2021-05-10 14:18:45 +02:00
stilobique-surface 876d2d38c7 Fix book lightmap and wip lightmap scene test 2021-05-10 11:09:50 +02:00
stilobique-surface 684cb35784 Add a developer folders with a lightmap test 2021-05-10 10:40:33 +02:00