Vaillant Jeremy
770434482d
Fix Setting.gd Vector2/Window API, re-import all assets for Godot 4
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- apply_resolution: Vector2 strings -> Vector2i(int, int); use
Window.content_scale_size instead of removed
Viewport.set_size_2d_override variants.
- Re-import 162 assets to Godot 4 format (.godot/imported/ now,
.stex -> .ctex, FontFile, CompressedTexture2D, etc.).
- Add .uid sidecars Godot 4 generates next to every script.
- Ignore .godot/ cache and android/ template directories.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-05-16 19:26:10 +02:00
Vaillant Jeremy
ec906117bb
Replace godot_db_manager plugin with native DB, port lod plugin
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godot_db_manager was incompatible with Godot 4 (used WindowDialog, Tabs,
PopupPanel which were all removed). Replace with a minimal Database.gd
that parses the same ahog.json format and exposes the same surface API
(get_table_by_name, get_data_at_row_idx, edit_data, save_db, etc.) used
by the M* model classes — no changes needed in MBase/MScene/MLevel/MSetting.
Also port the lod plugin: fix class_name syntax (Godot 4 uses @icon
separately from class_name extends) and Particles -> GPUParticles3D.
Rewrite Global.gd async scene loading: the convert-3to4 tool mapped
load_interactive -> load_threaded_request but those have different APIs
(stage count, poll vs. status enum). Reimplement using the new
load_threaded_get_status / load_threaded_get pair.
Clean project.godot: drop the old _global_script_classes table (Godot 4
uses inline class_name declarations), remove gddb_* autoloads, and
remove the godot_db_manager entry from editor_plugins.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-05-16 19:21:09 +02:00
Vaillant Jeremy
01ea3af253
Run godot --convert-3to4 (automated conversion)
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Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.
127 files changed by the tool. Manual fixes still required for:
- godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
- lod plugin (Spatial -> Node3D renames)
- ResourceLoader.load_interactive removed -> load_threaded_request
- OS.set_window_fullscreen removed -> DisplayServer
- Viewport.set_size_override removed
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
2026-05-16 19:18:27 +02:00
darknight
a33ecafb81
feature/shader-animation ( #83 )
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Co-authored-by: Vaillant Jeremy <vaillant.jeremy@dev-crea.com >
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#83
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-26 15:33:34 +02:00
darknight
34612f83a8
Add number version ( #79 )
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Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#79
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-06 19:11:21 +02:00
darknight
fcff613a93
bugfix/android-database ( #78 )
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Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#78
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-06 18:54:25 +02:00
darknight
1883355678
feature/connect-level-and-reset-btn ( #77 )
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Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#77
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-06 16:54:38 +02:00
darknight
213847e95c
feature/templating-level ( #74 )
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Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#74
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-05 14:11:47 +02:00
stilobique
dee1ee5b1b
feature/select-puzzle-update ( #72 )
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Si tu peut regarder pour finir la pull request pour l'écran de selection des puzzles !
Co-authored-by: stilobique-i7 <aurelienvlt@free.fr >
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#72
Co-authored-by: stilobique <aurelienvlt@free.fr >
Co-committed-by: stilobique <aurelienvlt@free.fr >
2021-06-04 17:54:23 +02:00
darknight
6f1ac4d03f
Fix loading scenes ( #70 )
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Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#70
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-03 23:17:53 +02:00
darknight
d1bf0f76d8
Fix case and move single script in folder scripts ( #69 )
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Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#69
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-03 22:53:49 +02:00
darknight
0debe0d2d3
feature/update-main-ui ( #66 )
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Co-authored-by: stilobique-i7 <aurelienvlt@free.fr >
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com >
Reviewed-on: Athena/game-source#66
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com >
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com >
2021-06-03 22:18:50 +02:00