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| e883d662f2 | |||
| 410c135870 |
@@ -0,0 +1,43 @@
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name: Setup Godot
|
||||||
|
description: Download a Godot headless Linux binary and (optionally) export templates.
|
||||||
|
|
||||||
|
inputs:
|
||||||
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version:
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||||||
|
description: Godot version (e.g. 4.6). Templates land under <version>.stable.
|
||||||
|
required: false
|
||||||
|
default: "4.6"
|
||||||
|
templates:
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||||||
|
description: Install export templates too. "true" / "false".
|
||||||
|
required: false
|
||||||
|
default: "false"
|
||||||
|
|
||||||
|
runs:
|
||||||
|
using: composite
|
||||||
|
steps:
|
||||||
|
- name: Install Godot ${{ inputs.version }}
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||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
set -euo pipefail
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|
VER="${{ inputs.version }}"
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URL="https://github.com/godotengine/godot/releases/download/${VER}-stable/Godot_v${VER}-stable_linux.x86_64.zip"
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wget -q "$URL" -O /tmp/godot.zip
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||||||
|
mkdir -p "$HOME/bin"
|
||||||
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unzip -q /tmp/godot.zip -d /tmp
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||||||
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mv "/tmp/Godot_v${VER}-stable_linux.x86_64" "$HOME/bin/godot"
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||||||
|
chmod +x "$HOME/bin/godot"
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||||||
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echo "$HOME/bin" >> "$GITHUB_PATH"
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||||||
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"$HOME/bin/godot" --version
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||||||
|
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||||||
|
- name: Install export templates
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||||||
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if: inputs.templates == 'true'
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||||||
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shell: bash
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||||||
|
run: |
|
||||||
|
set -euo pipefail
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||||||
|
VER="${{ inputs.version }}"
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||||||
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URL="https://github.com/godotengine/godot/releases/download/${VER}-stable/Godot_v${VER}-stable_export_templates.tpz"
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||||||
|
wget -q "$URL" -O /tmp/templates.tpz
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||||||
|
DEST="$HOME/.local/share/godot/export_templates/${VER}.stable"
|
||||||
|
mkdir -p "$DEST"
|
||||||
|
unzip -q /tmp/templates.tpz -d /tmp/templates_extracted
|
||||||
|
mv /tmp/templates_extracted/templates/* "$DEST/"
|
||||||
|
ls "$DEST" | head
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@@ -0,0 +1,118 @@
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|
# Gitea Actions CI
|
||||||
|
|
||||||
|
Workflow defined in [`build.yml`](./build.yml). Triggered on push / PR to
|
||||||
|
`dev` and `main`, or manually via `workflow_dispatch`.
|
||||||
|
|
||||||
|
## Jobs
|
||||||
|
|
||||||
|
All jobs run on the default `ubuntu-latest` runner image (which already
|
||||||
|
ships Node, Python, git, wget, unzip, etc.). Godot is installed per-job
|
||||||
|
via the local composite action [`.gitea/actions/setup-godot`](../actions/setup-godot/action.yml),
|
||||||
|
which downloads the official Linux binary from the godotengine GitHub
|
||||||
|
release and (optionally) export templates into `$HOME`.
|
||||||
|
|
||||||
|
| Job | Tooling installed by the job | Role |
|
||||||
|
|------------------|---------------------------------------------------------------------------|------------------------------------------------------------------------------------------|
|
||||||
|
| `validate` | Godot binary (no templates) | `godot --headless --import` then grep for `SCRIPT ERROR` / `Parse Error`. Uploads `.godot/` cache. |
|
||||||
|
| `lint` | `gdtoolkit==4.*` via `pip` | `gdlint scripts db scenes`. Parallel to `validate`; does not gate exports yet. |
|
||||||
|
| `export-desktop` | Godot binary + export templates | Matrix: Windows / Linux / macOS. Reuses the import cache, uploads each binary as artifact. |
|
||||||
|
| `export-android` | Godot binary + export templates + JDK 17 + Android SDK (under `$GITHUB_WORKSPACE/.android-sdk`) | Provisions keystore, writes `editor_settings-4.tres` with SDK / JDK paths, exports APK. |
|
||||||
|
|
||||||
|
Artifacts are kept 14 days, accessible from the Gitea run page.
|
||||||
|
|
||||||
|
## Prerequisites before the first successful run
|
||||||
|
|
||||||
|
1. **Godot version** — `GODOT_VERSION` is set at the top of the workflow
|
||||||
|
(currently `4.6`). The setup action expects a stable release on the
|
||||||
|
godotengine GitHub releases page; bump in lockstep with the project.
|
||||||
|
2. **macOS preset missing** — add it in Godot Editor → Project → Export →
|
||||||
|
Add → macOS, name it exactly `macOS` (or change the matrix entry). The
|
||||||
|
`.zip` will be unsigned; on Mac it needs
|
||||||
|
`xattr -dr com.apple.quarantine` to launch.
|
||||||
|
3. **`Linux/X11Debug` preset** — Godot-3-era name. Reopen the project in
|
||||||
|
Godot 4 once and re-save the preset (the editor may rename it). Update
|
||||||
|
the matrix `preset:` field accordingly if it does.
|
||||||
|
4. **Gitea runner** — `act_runner` with the default
|
||||||
|
`catthehacker/ubuntu:act-latest` image is enough; no Docker-in-Docker
|
||||||
|
needed now that no job uses `container:`. The runner must reach
|
||||||
|
`github.com` (for actions + Godot release downloads) and
|
||||||
|
`dl.google.com` (for the Android SDK).
|
||||||
|
5. **Optional secret** `ANDROID_KEYSTORE_BASE64` — `base64 -w0 debug.keystore`,
|
||||||
|
stored as a Gitea repo secret. Without it, a throwaway keystore is
|
||||||
|
generated per run, so the APK signature changes every build.
|
||||||
|
|
||||||
|
## Linting
|
||||||
|
|
||||||
|
`gdlint` (from Scony's `gdtoolkit`) runs in the `lint` job over `scripts/`,
|
||||||
|
`db/`, and `scenes/`. `addons/` (third-party LOD plugin) and `developers/`
|
||||||
|
(sandbox) are intentionally excluded.
|
||||||
|
|
||||||
|
The job is **non-blocking** today — the export jobs only depend on
|
||||||
|
`validate`, so a lint failure prints warnings but still produces binaries.
|
||||||
|
Once the codebase is clean, switch the export jobs' `needs: validate` to
|
||||||
|
`needs: [validate, lint]` to make lint a hard gate.
|
||||||
|
|
||||||
|
Suppress specific rules per-line with `# gdlint: disable=<rule>` or
|
||||||
|
project-wide with a `gdlintrc` file at the repo root (see
|
||||||
|
[gdtoolkit docs](https://github.com/Scony/godot-gdscript-toolkit/wiki)).
|
||||||
|
|
||||||
|
## Known issues from first runs
|
||||||
|
|
||||||
|
Captured from the first triggered runs on `feature/godot-migration`
|
||||||
|
(2026-05-17). Both must be resolved before the workflow can pass.
|
||||||
|
|
||||||
|
### 1. Container jobs failed with `node: not found` (resolved 2026-05-17)
|
||||||
|
|
||||||
|
The first runs used `container: barichello/godot-ci:4.6` for the Godot
|
||||||
|
jobs. That image does not ship Node.js, so `actions/checkout@v4` (a JS
|
||||||
|
action) crashed at startup with
|
||||||
|
`OCI runtime exec failed: exec: "node": executable file not found`.
|
||||||
|
|
||||||
|
Resolved by removing every `container:` block. The runner's default
|
||||||
|
`catthehacker/ubuntu:act-latest` image already has Node / Python / git /
|
||||||
|
JDK, and Godot is now installed at the start of each job via the local
|
||||||
|
composite action `.gitea/actions/setup-godot/`.
|
||||||
|
|
||||||
|
### 2. `actions/checkout` clones the wrong URL (resolved 2026-05-17)
|
||||||
|
|
||||||
|
The first runs failed at clone time because the runner asked for
|
||||||
|
`https://dev.stilobique.com/darknight/puzzle-quest/info/refs` while
|
||||||
|
Gitea was mounted under `/gitea/` behind YunoHost — the request was
|
||||||
|
intercepted by the YunoHost SSO at the root and redirected before
|
||||||
|
reaching Gitea.
|
||||||
|
|
||||||
|
Resolved by relocating Gitea to the root: it now serves at
|
||||||
|
`https://dev.stilobique.com/` directly (API at `/api/v1/...`,
|
||||||
|
`clone_url` at `/<owner>/<repo>.git`). The runner-injected
|
||||||
|
`GITHUB_SERVER_URL` and the actual Gitea base URL now agree.
|
||||||
|
|
||||||
|
If Gitea is ever moved back under a sub-path, the fix is `ROOT_URL` in
|
||||||
|
`app.ini` (`[server] ROOT_URL = https://<host>/<prefix>/`) or
|
||||||
|
re-registering `act_runner` with the full instance URL.
|
||||||
|
|
||||||
|
### 3. Default-branch mismatch
|
||||||
|
|
||||||
|
The Gitea API reports `default_branch: main` for the repo, but
|
||||||
|
`CLAUDE.md` describes `dev` as the default. The workflow listens to both,
|
||||||
|
so jobs trigger correctly either way, but the "Workflows" sidebar in the
|
||||||
|
Gitea UI reads from whatever the actual default branch is. If you intend
|
||||||
|
`dev` to be the default, update it under repo Settings → Branches.
|
||||||
|
|
||||||
|
## Differences from the old `.drone.yml`
|
||||||
|
|
||||||
|
- No more Drone, no more Butler — build only, artifacts downloadable from
|
||||||
|
the Gitea UI.
|
||||||
|
- GDScript validation step before export (didn't exist).
|
||||||
|
- `.godot/` import cache shared between jobs (faster reruns).
|
||||||
|
- Keystore via Gitea secret instead of a public pCloud link.
|
||||||
|
- macOS target added (preset still to be created in Godot).
|
||||||
|
- `master` / empty `ReleaseVersion` pipeline → replaced by triggers on
|
||||||
|
`main` (release branch per `CLAUDE.md`).
|
||||||
|
|
||||||
|
## Future: itch.io deploy via Butler
|
||||||
|
|
||||||
|
Not wired. When you want it back, add a `deploy-itch` job gated on tag
|
||||||
|
push (`v*`) that downloads the artifacts and runs
|
||||||
|
`butler push <dir> dev-crea/ahog:<channel>` with `BUTLER_API_KEY` from
|
||||||
|
secrets. Channels used historically:
|
||||||
|
`windows`, `linux`, `android`, `mac`.
|
||||||
@@ -0,0 +1,217 @@
|
|||||||
|
name: Build Puzzle Quest
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [dev, main, feature/godot-migration]
|
||||||
|
pull_request:
|
||||||
|
branches: [dev, main]
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
env:
|
||||||
|
GODOT_VERSION: "4.6"
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
# 1. GDScript validation — parse every script and fail on errors / warnings.
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
validate:
|
||||||
|
name: Validate GDScript
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- uses: ./.gitea/actions/setup-godot
|
||||||
|
with:
|
||||||
|
version: ${{ env.GODOT_VERSION }}
|
||||||
|
|
||||||
|
- name: Import project (parses every .gd / .tscn)
|
||||||
|
run: |
|
||||||
|
godot --headless --import 2>&1 | tee /tmp/godot-import.log || true
|
||||||
|
|
||||||
|
- name: Fail on parse / script errors
|
||||||
|
run: |
|
||||||
|
if grep -qE "SCRIPT ERROR|Parse Error|ERROR: .*\.gd" /tmp/godot-import.log; then
|
||||||
|
echo "::error::GDScript errors detected during import"
|
||||||
|
grep -E "SCRIPT ERROR|Parse Error|ERROR: .*\.gd" /tmp/godot-import.log
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
# 2. Static analysis — gdlint from Scony's gdtoolkit (Python, no Godot).
|
||||||
|
# Runs in parallel with `validate`. Exports do NOT depend on this job,
|
||||||
|
# so a lint failure does not block builds while the Godot-3 leftovers
|
||||||
|
# are still being cleaned up. Once the tree is clean, add this job to
|
||||||
|
# the `needs:` of the export jobs to make it a hard gate.
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
lint:
|
||||||
|
name: Lint GDScript
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Install gdtoolkit
|
||||||
|
run: |
|
||||||
|
python3 -m venv /tmp/gdlint-venv
|
||||||
|
/tmp/gdlint-venv/bin/pip install --quiet "gdtoolkit==4.*"
|
||||||
|
echo "/tmp/gdlint-venv/bin" >> "$GITHUB_PATH"
|
||||||
|
|
||||||
|
- name: Run gdlint
|
||||||
|
run: gdlint scripts db scenes
|
||||||
|
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
# 3. Desktop exports — runs in parallel.
|
||||||
|
# macOS is commented out until a preset is added in the Godot editor
|
||||||
|
# (export_presets.cfg has none today). Restore the entry once the preset
|
||||||
|
# exists; the matrix is otherwise ready to take it.
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
export-desktop:
|
||||||
|
name: Export ${{ matrix.platform }}
|
||||||
|
needs: validate
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- platform: Windows
|
||||||
|
preset: WindowsDebug
|
||||||
|
output: releases/windows/Puzzle-Quest.exe
|
||||||
|
artifact_path: releases/windows
|
||||||
|
- platform: Linux
|
||||||
|
preset: Linux/X11Debug
|
||||||
|
output: releases/linux/Puzzle-Quest.x86_64
|
||||||
|
artifact_path: releases/linux
|
||||||
|
# - platform: macOS
|
||||||
|
# preset: macOS
|
||||||
|
# output: releases/macos/Puzzle-Quest.zip
|
||||||
|
# artifact_path: releases/macos
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- uses: ./.gitea/actions/setup-godot
|
||||||
|
with:
|
||||||
|
version: ${{ env.GODOT_VERSION }}
|
||||||
|
templates: "true"
|
||||||
|
|
||||||
|
- name: Import project
|
||||||
|
run: godot --headless --import || true
|
||||||
|
|
||||||
|
- name: Prepare output dir
|
||||||
|
run: mkdir -p "${{ matrix.artifact_path }}"
|
||||||
|
|
||||||
|
- name: Export ${{ matrix.platform }}
|
||||||
|
run: godot --headless --export-debug "${{ matrix.preset }}" "${{ matrix.output }}"
|
||||||
|
|
||||||
|
- name: Upload artifact
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
name: PuzzleQuest-${{ matrix.platform }}
|
||||||
|
path: ${{ matrix.artifact_path }}
|
||||||
|
if-no-files-found: error
|
||||||
|
retention-days: 14
|
||||||
|
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
# 4. Android export — Godot + JDK 17 + Android SDK installed in $HOME.
|
||||||
|
# Provide ANDROID_KEYSTORE_BASE64 as a Gitea secret for a stable signature;
|
||||||
|
# otherwise a fresh debug keystore is generated on each run.
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
export-android:
|
||||||
|
name: Export Android
|
||||||
|
needs: validate
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
env:
|
||||||
|
ANDROID_HOME: ${{ github.workspace }}/.android-sdk
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- uses: ./.gitea/actions/setup-godot
|
||||||
|
with:
|
||||||
|
version: ${{ env.GODOT_VERSION }}
|
||||||
|
templates: "true"
|
||||||
|
|
||||||
|
- name: Install JDK 17
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install -y --no-install-recommends openjdk-17-jdk
|
||||||
|
echo "JAVA_HOME=/usr/lib/jvm/java-17-openjdk-amd64" >> "$GITHUB_ENV"
|
||||||
|
|
||||||
|
- name: Install Android command-line tools + SDK
|
||||||
|
run: |
|
||||||
|
set -euo pipefail
|
||||||
|
mkdir -p "$ANDROID_HOME/cmdline-tools"
|
||||||
|
wget -q https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip -O /tmp/cmdline.zip
|
||||||
|
unzip -q /tmp/cmdline.zip -d "$ANDROID_HOME/cmdline-tools"
|
||||||
|
mv "$ANDROID_HOME/cmdline-tools/cmdline-tools" "$ANDROID_HOME/cmdline-tools/latest"
|
||||||
|
# `yes |` returns 141 (SIGPIPE) under `set -o pipefail` once sdkmanager
|
||||||
|
# closes its stdin — feed a finite stream of "y" answers instead.
|
||||||
|
printf 'y\n%.0s' {1..50} | "$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager" --licenses >/dev/null
|
||||||
|
"$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager" \
|
||||||
|
"platform-tools" "platforms;android-34" "build-tools;34.0.0" >/dev/null
|
||||||
|
|
||||||
|
- name: Provision debug keystore
|
||||||
|
env:
|
||||||
|
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
|
||||||
|
run: |
|
||||||
|
if [ -n "${ANDROID_KEYSTORE_BASE64:-}" ]; then
|
||||||
|
echo "$ANDROID_KEYSTORE_BASE64" | base64 -d > /tmp/debug.keystore
|
||||||
|
else
|
||||||
|
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android \
|
||||||
|
-keystore /tmp/debug.keystore -storepass android \
|
||||||
|
-dname "CN=Android Debug,O=Android,C=US" -validity 9999
|
||||||
|
fi
|
||||||
|
# Godot rejects exports unless all three keystore/debug{,_user,_password}
|
||||||
|
# are set together (or all three empty) — patch every one.
|
||||||
|
sed -i 's@keystore/debug=".*"@keystore/debug="/tmp/debug.keystore"@g' export_presets.cfg
|
||||||
|
sed -i 's@keystore/debug_user=".*"@keystore/debug_user="androiddebugkey"@g' export_presets.cfg
|
||||||
|
sed -i 's@keystore/debug_password=".*"@keystore/debug_password="android"@g' export_presets.cfg
|
||||||
|
|
||||||
|
- name: Write Godot editor settings (Android SDK / JDK paths)
|
||||||
|
run: |
|
||||||
|
mkdir -p ~/.config/godot
|
||||||
|
# Godot 4.5+ uses a minor-version-suffixed settings file
|
||||||
|
# (editor_settings-4.6.tres for 4.6), not the major-only -4.tres.
|
||||||
|
cat > ~/.config/godot/editor_settings-${GODOT_VERSION}.tres <<EOF
|
||||||
|
[gd_resource type="EditorSettings" format=3]
|
||||||
|
[resource]
|
||||||
|
export/android/android_sdk_path = "${ANDROID_HOME}"
|
||||||
|
export/android/java_sdk_path = "/usr/lib/jvm/java-17-openjdk-amd64"
|
||||||
|
export/android/debug_keystore = "/tmp/debug.keystore"
|
||||||
|
export/android/debug_keystore_user = "androiddebugkey"
|
||||||
|
export/android/debug_keystore_pass = "android"
|
||||||
|
EOF
|
||||||
|
|
||||||
|
- name: Import project
|
||||||
|
run: godot --headless --import || true
|
||||||
|
|
||||||
|
- name: Prepare output dir
|
||||||
|
run: mkdir -p releases/android
|
||||||
|
|
||||||
|
- name: Export Android APK
|
||||||
|
run: godot --headless --export-debug "AndroidDebug" "releases/android/Puzzle-Quest.apk"
|
||||||
|
|
||||||
|
- name: Sign + verify APK
|
||||||
|
run: |
|
||||||
|
set -euo pipefail
|
||||||
|
APK="releases/android/Puzzle-Quest.apk"
|
||||||
|
APKSIGNER="$ANDROID_HOME/build-tools/34.0.0/apksigner"
|
||||||
|
# Godot 4.6 sometimes ships an unsigned APK from the headless
|
||||||
|
# export (sign step skips silently when its internal apksigner
|
||||||
|
# call can't locate java). Re-sign unconditionally — idempotent
|
||||||
|
# if Godot did sign, and guarantees a valid APK if it didn't.
|
||||||
|
"$APKSIGNER" sign \
|
||||||
|
--ks /tmp/debug.keystore \
|
||||||
|
--ks-pass pass:android \
|
||||||
|
--ks-key-alias androiddebugkey \
|
||||||
|
--key-pass pass:android \
|
||||||
|
--v1-signing-enabled true \
|
||||||
|
--v2-signing-enabled true \
|
||||||
|
--v3-signing-enabled true \
|
||||||
|
"$APK"
|
||||||
|
"$APKSIGNER" verify --verbose "$APK"
|
||||||
|
|
||||||
|
- name: Upload artifact
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
name: PuzzleQuest-Android
|
||||||
|
path: releases/android
|
||||||
|
if-no-files-found: error
|
||||||
|
retention-days: 14
|
||||||
@@ -149,10 +149,12 @@ re-author it with Godot 4's built-in `theme_override_constants/outline_size`
|
|||||||
|
|
||||||
## CI
|
## CI
|
||||||
|
|
||||||
Build pipeline is in `releases/.drone.yml`. The Docker images still pin
|
Gitea Actions workflow at `.gitea/workflows/build.yml`, documented in
|
||||||
`barichello/godot-ci:3.3.2` and a custom `devcrea/godot-ci:3.3.2-android`
|
`.gitea/workflows/README.md`. Three jobs: GDScript validation
|
||||||
— **bump these to a 4.x image** before relying on CI builds again. Butler
|
(`godot --headless --import` + error grep), desktop matrix
|
||||||
push targets `dev-crea/ahog:windows|android|linux|mac` on itch.io.
|
(Windows / Linux / macOS), and Android. Build only — no Butler / itch.io
|
||||||
|
deploy currently wired (channels used historically were
|
||||||
|
`dev-crea/ahog:windows|android|linux|mac`). Drone pipeline removed.
|
||||||
|
|
||||||
Branches: default `dev`, releases from `main`. Long-running migration work
|
Branches: default `dev`, releases from `main`. Long-running migration work
|
||||||
on `feature/godot-migration`.
|
on `feature/godot-migration`.
|
||||||
|
|||||||
@@ -1,5 +1,3 @@
|
|||||||
[](https://drone.dev-crea.com/Athena/game-source)
|
|
||||||
|
|
||||||
- Hidden Object
|
- Hidden Object
|
||||||
- Tips
|
- Tips
|
||||||
- Log on Android
|
- Log on Android
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://dfbfbwe12r27y"
|
uid="uid://dfbfbwe12r27y"
|
||||||
path.s3tc="res://.godot/imported/tx_Paper_BC.tga-9fb9e97b4fb771cff15e05495d90bcc1.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_Paper_BC.tga-9fb9e97b4fb771cff15e05495d90bcc1.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_Paper_BC.tga-9fb9e97b4fb771cff15e05495d90bcc1.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/book/textures/tx_Paper_BC.tga"
|
source_file="res://assets/props/book/textures/tx_Paper_BC.tga"
|
||||||
dest_files=["res://.godot/imported/tx_Paper_BC.tga-9fb9e97b4fb771cff15e05495d90bcc1.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_Paper_BC.tga-9fb9e97b4fb771cff15e05495d90bcc1.s3tc.ctex", "res://.godot/imported/tx_Paper_BC.tga-9fb9e97b4fb771cff15e05495d90bcc1.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://bhi4c5xbbstve"
|
uid="uid://bhi4c5xbbstve"
|
||||||
path.s3tc="res://.godot/imported/tx_Paper_NM.tga-7aae76ce0f4f9f4c3299047ca15922dc.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_Paper_NM.tga-7aae76ce0f4f9f4c3299047ca15922dc.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_Paper_NM.tga-7aae76ce0f4f9f4c3299047ca15922dc.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/book/textures/tx_Paper_NM.tga"
|
source_file="res://assets/props/book/textures/tx_Paper_NM.tga"
|
||||||
dest_files=["res://.godot/imported/tx_Paper_NM.tga-7aae76ce0f4f9f4c3299047ca15922dc.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_Paper_NM.tga-7aae76ce0f4f9f4c3299047ca15922dc.s3tc.ctex", "res://.godot/imported/tx_Paper_NM.tga-7aae76ce0f4f9f4c3299047ca15922dc.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://dpnkeyvi4nm1y"
|
uid="uid://dpnkeyvi4nm1y"
|
||||||
path.s3tc="res://.godot/imported/tx_Paper_ORM.tga-a4c3a5f60558aeb291283587e6bb15df.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_Paper_ORM.tga-a4c3a5f60558aeb291283587e6bb15df.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_Paper_ORM.tga-a4c3a5f60558aeb291283587e6bb15df.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/book/textures/tx_Paper_ORM.tga"
|
source_file="res://assets/props/book/textures/tx_Paper_ORM.tga"
|
||||||
dest_files=["res://.godot/imported/tx_Paper_ORM.tga-a4c3a5f60558aeb291283587e6bb15df.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_Paper_ORM.tga-a4c3a5f60558aeb291283587e6bb15df.s3tc.ctex", "res://.godot/imported/tx_Paper_ORM.tga-a4c3a5f60558aeb291283587e6bb15df.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://bwh77ikekvh78"
|
uid="uid://bwh77ikekvh78"
|
||||||
path.s3tc="res://.godot/imported/tx_book_BC.tga-043df0783ead34530de9f256a143cacb.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_book_BC.tga-043df0783ead34530de9f256a143cacb.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_book_BC.tga-043df0783ead34530de9f256a143cacb.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/book/textures/tx_book_BC.tga"
|
source_file="res://assets/props/book/textures/tx_book_BC.tga"
|
||||||
dest_files=["res://.godot/imported/tx_book_BC.tga-043df0783ead34530de9f256a143cacb.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_book_BC.tga-043df0783ead34530de9f256a143cacb.s3tc.ctex", "res://.godot/imported/tx_book_BC.tga-043df0783ead34530de9f256a143cacb.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://d1vrxpmwvdpnk"
|
uid="uid://d1vrxpmwvdpnk"
|
||||||
path.s3tc="res://.godot/imported/tx_book_MK.tga-8a7c0fa94467fd29a69c4f5b665eec9c.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_book_MK.tga-8a7c0fa94467fd29a69c4f5b665eec9c.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_book_MK.tga-8a7c0fa94467fd29a69c4f5b665eec9c.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/book/textures/tx_book_MK.tga"
|
source_file="res://assets/props/book/textures/tx_book_MK.tga"
|
||||||
dest_files=["res://.godot/imported/tx_book_MK.tga-8a7c0fa94467fd29a69c4f5b665eec9c.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_book_MK.tga-8a7c0fa94467fd29a69c4f5b665eec9c.s3tc.ctex", "res://.godot/imported/tx_book_MK.tga-8a7c0fa94467fd29a69c4f5b665eec9c.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://dhsjp8ba7b5hp"
|
uid="uid://dhsjp8ba7b5hp"
|
||||||
path.s3tc="res://.godot/imported/tx_book_NM.tga-76afe8f7bcf6cb8cc6055b785f89befe.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_book_NM.tga-76afe8f7bcf6cb8cc6055b785f89befe.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_book_NM.tga-76afe8f7bcf6cb8cc6055b785f89befe.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/book/textures/tx_book_NM.tga"
|
source_file="res://assets/props/book/textures/tx_book_NM.tga"
|
||||||
dest_files=["res://.godot/imported/tx_book_NM.tga-76afe8f7bcf6cb8cc6055b785f89befe.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_book_NM.tga-76afe8f7bcf6cb8cc6055b785f89befe.s3tc.ctex", "res://.godot/imported/tx_book_NM.tga-76afe8f7bcf6cb8cc6055b785f89befe.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://dq6s5nt1pko83"
|
uid="uid://dq6s5nt1pko83"
|
||||||
path.s3tc="res://.godot/imported/tx_book_ORM.tga-314f28a993b713578d4773124db322ff.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_book_ORM.tga-314f28a993b713578d4773124db322ff.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_book_ORM.tga-314f28a993b713578d4773124db322ff.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/book/textures/tx_book_ORM.tga"
|
source_file="res://assets/props/book/textures/tx_book_ORM.tga"
|
||||||
dest_files=["res://.godot/imported/tx_book_ORM.tga-314f28a993b713578d4773124db322ff.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_book_ORM.tga-314f28a993b713578d4773124db322ff.s3tc.ctex", "res://.godot/imported/tx_book_ORM.tga-314f28a993b713578d4773124db322ff.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://bmfepyv5gimbe"
|
uid="uid://bmfepyv5gimbe"
|
||||||
path.s3tc="res://.godot/imported/tx_candle_BCS.tga-8a28bd77a964ef96f453c0c2c4de7ed9.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_candle_BCS.tga-8a28bd77a964ef96f453c0c2c4de7ed9.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_candle_BCS.tga-8a28bd77a964ef96f453c0c2c4de7ed9.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/candle/textures/tx_candle_BCS.tga"
|
source_file="res://assets/props/candle/textures/tx_candle_BCS.tga"
|
||||||
dest_files=["res://.godot/imported/tx_candle_BCS.tga-8a28bd77a964ef96f453c0c2c4de7ed9.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_candle_BCS.tga-8a28bd77a964ef96f453c0c2c4de7ed9.s3tc.ctex", "res://.godot/imported/tx_candle_BCS.tga-8a28bd77a964ef96f453c0c2c4de7ed9.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://dco3vmw0jdw7t"
|
uid="uid://dco3vmw0jdw7t"
|
||||||
path.s3tc="res://.godot/imported/tx_candle_NM.tga-0d1354b171e73543cc7b627d3a46536f.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_candle_NM.tga-0d1354b171e73543cc7b627d3a46536f.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_candle_NM.tga-0d1354b171e73543cc7b627d3a46536f.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/candle/textures/tx_candle_NM.tga"
|
source_file="res://assets/props/candle/textures/tx_candle_NM.tga"
|
||||||
dest_files=["res://.godot/imported/tx_candle_NM.tga-0d1354b171e73543cc7b627d3a46536f.s3tc.ctex"]
|
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uid="uid://dkr2vtaja5y3t"
|
uid="uid://dkr2vtaja5y3t"
|
||||||
path.s3tc="res://.godot/imported/tx_rock_floor_orm.tga-5c074f32ecfa0079bda63b1b17f8ddda.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_rock_floor_orm.tga-5c074f32ecfa0079bda63b1b17f8ddda.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_rock_floor_orm.tga-5c074f32ecfa0079bda63b1b17f8ddda.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/rock floor/textures/tx_rock_floor_orm.tga"
|
source_file="res://assets/props/rock floor/textures/tx_rock_floor_orm.tga"
|
||||||
dest_files=["res://.godot/imported/tx_rock_floor_orm.tga-5c074f32ecfa0079bda63b1b17f8ddda.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_rock_floor_orm.tga-5c074f32ecfa0079bda63b1b17f8ddda.s3tc.ctex", "res://.godot/imported/tx_rock_floor_orm.tga-5c074f32ecfa0079bda63b1b17f8ddda.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://dw5se51drseh3"
|
uid="uid://dw5se51drseh3"
|
||||||
path.s3tc="res://.godot/imported/tx_spyglass_BC.tga-080121e58687a7d1d090161e35b03182.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_spyglass_BC.tga-080121e58687a7d1d090161e35b03182.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_spyglass_BC.tga-080121e58687a7d1d090161e35b03182.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/spyglass/textures/tx_spyglass_BC.tga"
|
source_file="res://assets/props/spyglass/textures/tx_spyglass_BC.tga"
|
||||||
dest_files=["res://.godot/imported/tx_spyglass_BC.tga-080121e58687a7d1d090161e35b03182.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_spyglass_BC.tga-080121e58687a7d1d090161e35b03182.s3tc.ctex", "res://.godot/imported/tx_spyglass_BC.tga-080121e58687a7d1d090161e35b03182.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://82om745ll3o4"
|
uid="uid://82om745ll3o4"
|
||||||
path.s3tc="res://.godot/imported/tx_stool_b_BC.tga-c20ef1a25a6be0cf3846b66cd1fa3713.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_stool_b_BC.tga-c20ef1a25a6be0cf3846b66cd1fa3713.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_stool_b_BC.tga-c20ef1a25a6be0cf3846b66cd1fa3713.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/stool b/textures/tx_stool_b_BC.tga"
|
source_file="res://assets/props/stool b/textures/tx_stool_b_BC.tga"
|
||||||
dest_files=["res://.godot/imported/tx_stool_b_BC.tga-c20ef1a25a6be0cf3846b66cd1fa3713.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_stool_b_BC.tga-c20ef1a25a6be0cf3846b66cd1fa3713.s3tc.ctex", "res://.godot/imported/tx_stool_b_BC.tga-c20ef1a25a6be0cf3846b66cd1fa3713.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://cmovui88gnkjk"
|
uid="uid://cmovui88gnkjk"
|
||||||
path.s3tc="res://.godot/imported/tx_stool_b_NM.tga-14bca954eb46468eb8701891808e689d.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_stool_b_NM.tga-14bca954eb46468eb8701891808e689d.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_stool_b_NM.tga-14bca954eb46468eb8701891808e689d.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/stool b/textures/tx_stool_b_NM.tga"
|
source_file="res://assets/props/stool b/textures/tx_stool_b_NM.tga"
|
||||||
dest_files=["res://.godot/imported/tx_stool_b_NM.tga-14bca954eb46468eb8701891808e689d.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_stool_b_NM.tga-14bca954eb46468eb8701891808e689d.s3tc.ctex", "res://.godot/imported/tx_stool_b_NM.tga-14bca954eb46468eb8701891808e689d.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://ctpow28mmgklb"
|
uid="uid://ctpow28mmgklb"
|
||||||
path.s3tc="res://.godot/imported/tx_stool_b_ORM.tga-1eb1e85bdcccbfcf4a8b9de490c1f5a5.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_stool_b_ORM.tga-1eb1e85bdcccbfcf4a8b9de490c1f5a5.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_stool_b_ORM.tga-1eb1e85bdcccbfcf4a8b9de490c1f5a5.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/stool b/textures/tx_stool_b_ORM.tga"
|
source_file="res://assets/props/stool b/textures/tx_stool_b_ORM.tga"
|
||||||
dest_files=["res://.godot/imported/tx_stool_b_ORM.tga-1eb1e85bdcccbfcf4a8b9de490c1f5a5.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_stool_b_ORM.tga-1eb1e85bdcccbfcf4a8b9de490c1f5a5.s3tc.ctex", "res://.godot/imported/tx_stool_b_ORM.tga-1eb1e85bdcccbfcf4a8b9de490c1f5a5.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://c7tyh6ft758b8"
|
uid="uid://c7tyh6ft758b8"
|
||||||
path.s3tc="res://.godot/imported/tx_table_BC.tga-c2cc5361dfcaa9d2b24897fe31e957a9.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_table_BC.tga-c2cc5361dfcaa9d2b24897fe31e957a9.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_table_BC.tga-c2cc5361dfcaa9d2b24897fe31e957a9.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/table/textures/tx_table_BC.tga"
|
source_file="res://assets/props/table/textures/tx_table_BC.tga"
|
||||||
dest_files=["res://.godot/imported/tx_table_BC.tga-c2cc5361dfcaa9d2b24897fe31e957a9.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_table_BC.tga-c2cc5361dfcaa9d2b24897fe31e957a9.s3tc.ctex", "res://.godot/imported/tx_table_BC.tga-c2cc5361dfcaa9d2b24897fe31e957a9.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://djinbk1nowap7"
|
uid="uid://djinbk1nowap7"
|
||||||
path.s3tc="res://.godot/imported/tx_table_NM.tga-88d93479c1910b48a99728e039a1ce54.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_table_NM.tga-88d93479c1910b48a99728e039a1ce54.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_table_NM.tga-88d93479c1910b48a99728e039a1ce54.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/table/textures/tx_table_NM.tga"
|
source_file="res://assets/props/table/textures/tx_table_NM.tga"
|
||||||
dest_files=["res://.godot/imported/tx_table_NM.tga-88d93479c1910b48a99728e039a1ce54.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_table_NM.tga-88d93479c1910b48a99728e039a1ce54.s3tc.ctex", "res://.godot/imported/tx_table_NM.tga-88d93479c1910b48a99728e039a1ce54.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -4,15 +4,16 @@ importer="texture"
|
|||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://d2e8oknb1eptw"
|
uid="uid://d2e8oknb1eptw"
|
||||||
path.s3tc="res://.godot/imported/tx_table_ORM.tga-d97a9c639551b7056b3d96bfec9c2511.s3tc.ctex"
|
path.s3tc="res://.godot/imported/tx_table_ORM.tga-d97a9c639551b7056b3d96bfec9c2511.s3tc.ctex"
|
||||||
|
path.etc2="res://.godot/imported/tx_table_ORM.tga-d97a9c639551b7056b3d96bfec9c2511.etc2.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://assets/props/table/textures/tx_table_ORM.tga"
|
source_file="res://assets/props/table/textures/tx_table_ORM.tga"
|
||||||
dest_files=["res://.godot/imported/tx_table_ORM.tga-d97a9c639551b7056b3d96bfec9c2511.s3tc.ctex"]
|
dest_files=["res://.godot/imported/tx_table_ORM.tga-d97a9c639551b7056b3d96bfec9c2511.s3tc.ctex", "res://.godot/imported/tx_table_ORM.tga-d97a9c639551b7056b3d96bfec9c2511.etc2.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
+4
-4
@@ -30,7 +30,7 @@ keystore/release_password=""
|
|||||||
one_click_deploy/clear_previous_install=true
|
one_click_deploy/clear_previous_install=true
|
||||||
version/code=1
|
version/code=1
|
||||||
version/name="1.0"
|
version/name="1.0"
|
||||||
package/unique_name="org.godotengine.$genname"
|
package/unique_name="com.devcrea.puzzlequest"
|
||||||
package/name=""
|
package/name=""
|
||||||
package/signed=false
|
package/signed=false
|
||||||
launcher_icons/main_192x192=""
|
launcher_icons/main_192x192=""
|
||||||
@@ -230,7 +230,7 @@ codesign/timestamp_server_url=""
|
|||||||
codesign/digest_algorithm=1
|
codesign/digest_algorithm=1
|
||||||
codesign/description=""
|
codesign/description=""
|
||||||
codesign/custom_options=PoolStringArray( )
|
codesign/custom_options=PoolStringArray( )
|
||||||
application/icon="res://releases/windows/project.ico"
|
application/icon=""
|
||||||
application/file_version=""
|
application/file_version=""
|
||||||
application/product_version=""
|
application/product_version=""
|
||||||
application/company_name=""
|
application/company_name=""
|
||||||
@@ -296,7 +296,7 @@ codesign/timestamp_server_url=""
|
|||||||
codesign/digest_algorithm=1
|
codesign/digest_algorithm=1
|
||||||
codesign/description=""
|
codesign/description=""
|
||||||
codesign/custom_options=PoolStringArray( )
|
codesign/custom_options=PoolStringArray( )
|
||||||
application/icon="res://releases/windows/project.ico"
|
application/icon=""
|
||||||
application/file_version=""
|
application/file_version=""
|
||||||
application/product_version=""
|
application/product_version=""
|
||||||
application/company_name=""
|
application/company_name=""
|
||||||
@@ -337,7 +337,7 @@ keystore/release_password=""
|
|||||||
one_click_deploy/clear_previous_install=false
|
one_click_deploy/clear_previous_install=false
|
||||||
version/code=1
|
version/code=1
|
||||||
version/name="1.0"
|
version/name="1.0"
|
||||||
package/unique_name="org.godotengine.$genname"
|
package/unique_name="com.devcrea.puzzlequest"
|
||||||
package/name=""
|
package/name=""
|
||||||
package/signed=false
|
package/signed=false
|
||||||
launcher_icons/main_192x192=""
|
launcher_icons/main_192x192=""
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
# gdtoolkit / gdlint config
|
||||||
|
# https://github.com/Scony/godot-gdscript-toolkit/wiki
|
||||||
|
|
||||||
|
# Godot $-paths and typed signatures push lines well past 100 cols routinely;
|
||||||
|
# 140 keeps the rule as a "no absurdly long line" safety net without forcing
|
||||||
|
# constant manual wrapping of node paths.
|
||||||
|
max-line-length: 140
|
||||||
@@ -67,4 +67,5 @@ locale/translations=PackedStringArray("res://locales/fr.po", "res://locales/en.p
|
|||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
textures/vram_compression/import_etc2_astc=true
|
||||||
environment/defaults/default_environment="res://default_env.tres"
|
environment/defaults/default_environment="res://default_env.tres"
|
||||||
|
|||||||
@@ -1,134 +0,0 @@
|
|||||||
---
|
|
||||||
# Windows Development version
|
|
||||||
|
|
||||||
kind: pipeline
|
|
||||||
type: docker
|
|
||||||
name: WindowsDebugVersion
|
|
||||||
|
|
||||||
platform:
|
|
||||||
os: linux
|
|
||||||
arch: amd64
|
|
||||||
|
|
||||||
clone:
|
|
||||||
depth: 1
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: WindowsDebug
|
|
||||||
image: barichello/godot-ci:3.3.2
|
|
||||||
volumes:
|
|
||||||
- name: binary
|
|
||||||
path: releases/windows
|
|
||||||
commands:
|
|
||||||
- godot --export "WindowsDebug" "releases/windows/Puzzle Quest.exe"
|
|
||||||
- name: WindowsDeploy
|
|
||||||
image: barichello/godot-ci:3.3.2
|
|
||||||
volumes:
|
|
||||||
- name: binary
|
|
||||||
path: releases/windows
|
|
||||||
environment:
|
|
||||||
BUTLER_API_KEY:
|
|
||||||
from_secret: BUTLER_API_KEY
|
|
||||||
commands:
|
|
||||||
- butler push --if-changed --ignore '.keep' "releases/windows" "dev-crea/ahog:windows"
|
|
||||||
|
|
||||||
trigger:
|
|
||||||
branch:
|
|
||||||
- dev
|
|
||||||
|
|
||||||
---
|
|
||||||
# Android Development version
|
|
||||||
|
|
||||||
kind: pipeline
|
|
||||||
type: docker
|
|
||||||
name: AndroidDebugVersion
|
|
||||||
|
|
||||||
platform:
|
|
||||||
os: linux
|
|
||||||
arch: amd64
|
|
||||||
|
|
||||||
clone:
|
|
||||||
depth: 1
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: AndroidDebug
|
|
||||||
image: devcrea/godot-ci:3.3.2-android
|
|
||||||
volumes:
|
|
||||||
- name: binary
|
|
||||||
path: releases/android
|
|
||||||
commands:
|
|
||||||
- apt-get update
|
|
||||||
- apt-get install -y wget
|
|
||||||
- wget -O /root/debug.keystore https://u.pcloud.link/publink/show?code=XZD8dxXZSdXUyze6UHXxhssGJXHfUBI730Gk
|
|
||||||
- sed 's@keystore/debug=".*"@keystore/debug="'/root/debug.keystore'"@g' -i export_presets.cfg
|
|
||||||
# - sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg
|
|
||||||
# - sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
|
|
||||||
- godot --export "AndroidDebug" "releases/android/Puzzle Quest.apk"
|
|
||||||
- name: AndroidDeploy
|
|
||||||
image: barichello/godot-ci:3.3.2
|
|
||||||
volumes:
|
|
||||||
- name: binary
|
|
||||||
path: releases/android
|
|
||||||
environment:
|
|
||||||
BUTLER_API_KEY:
|
|
||||||
from_secret: BUTLER_API_KEY
|
|
||||||
commands:
|
|
||||||
- butler push --if-changed --ignore '.keep' "releases/android" "dev-crea/ahog:android"
|
|
||||||
|
|
||||||
trigger:
|
|
||||||
branch:
|
|
||||||
- dev
|
|
||||||
|
|
||||||
---
|
|
||||||
# Linux Development version
|
|
||||||
|
|
||||||
kind: pipeline
|
|
||||||
type: docker
|
|
||||||
name: LinuxDebugVersion
|
|
||||||
|
|
||||||
platform:
|
|
||||||
os: linux
|
|
||||||
arch: amd64
|
|
||||||
|
|
||||||
clone:
|
|
||||||
depth: 1
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: LinuxDebug
|
|
||||||
image: barichello/godot-ci:3.3.2
|
|
||||||
volumes:
|
|
||||||
- name: binary
|
|
||||||
path: releases/linux
|
|
||||||
commands:
|
|
||||||
- godot --export "Linux/X11Debug" "releases/linux/Puzzle Quest.x86_64"
|
|
||||||
- name: LinuxDeploy
|
|
||||||
image: barichello/godot-ci:3.3.2
|
|
||||||
volumes:
|
|
||||||
- name: binary
|
|
||||||
path: releases/linux
|
|
||||||
environment:
|
|
||||||
BUTLER_API_KEY:
|
|
||||||
from_secret: BUTLER_API_KEY
|
|
||||||
commands:
|
|
||||||
- butler push --if-changed --ignore '.keep' "releases/linux" "dev-crea/ahog:linux"
|
|
||||||
|
|
||||||
trigger:
|
|
||||||
branch:
|
|
||||||
- dev
|
|
||||||
|
|
||||||
---
|
|
||||||
# For Production version
|
|
||||||
|
|
||||||
kind: pipeline
|
|
||||||
type: docker
|
|
||||||
name: ReleaseVersion
|
|
||||||
|
|
||||||
platform:
|
|
||||||
os: linux
|
|
||||||
arch: amd64
|
|
||||||
|
|
||||||
clone:
|
|
||||||
depth: 1
|
|
||||||
|
|
||||||
trigger:
|
|
||||||
branch:
|
|
||||||
- master
|
|
||||||
@@ -75,7 +75,7 @@ func _get_node_animated() -> Node:
|
|||||||
func _search_button_to_use(counter: int) -> Node:
|
func _search_button_to_use(counter: int) -> Node:
|
||||||
if counter == 0:
|
if counter == 0:
|
||||||
return object_first.instantiate()
|
return object_first.instantiate()
|
||||||
elif counter == meshes.size() - 1:
|
if counter == meshes.size() - 1:
|
||||||
return object_last.instantiate()
|
return object_last.instantiate()
|
||||||
return object_std.instantiate()
|
return object_std.instantiate()
|
||||||
|
|
||||||
@@ -184,13 +184,13 @@ func _gyroscope_changed_right(gyroscope: Vector3) -> bool:
|
|||||||
func _gyroscope_changed_down(gyroscope: Vector3) -> bool:
|
func _gyroscope_changed_down(gyroscope: Vector3) -> bool:
|
||||||
return (gyroscope.abs().z - gyroscope_value_old.abs().z) > GYROSCOPE_MAX_DIFF and \
|
return (gyroscope.abs().z - gyroscope_value_old.abs().z) > GYROSCOPE_MAX_DIFF and \
|
||||||
gyroscope.z > gyroscope_value_old.z or \
|
gyroscope.z > gyroscope_value_old.z or \
|
||||||
(gyroscope.abs().x - gyroscope_value_old.abs().x) > GYROSCOPE_MAX_DIFF and \
|
(gyroscope.abs().x - gyroscope_value_old.abs().x) > GYROSCOPE_MAX_DIFF and \
|
||||||
gyroscope.x > gyroscope_value_old.x
|
gyroscope.x > gyroscope_value_old.x
|
||||||
|
|
||||||
func _gyroscope_changed_up(gyroscope: Vector3) -> bool:
|
func _gyroscope_changed_up(gyroscope: Vector3) -> bool:
|
||||||
return (gyroscope.abs().z - gyroscope_value_old.abs().z) > GYROSCOPE_MAX_DIFF and \
|
return (gyroscope.abs().z - gyroscope_value_old.abs().z) > GYROSCOPE_MAX_DIFF and \
|
||||||
gyroscope.z < gyroscope_value_old.z or \
|
gyroscope.z < gyroscope_value_old.z or \
|
||||||
(gyroscope.abs().x - gyroscope_value_old.abs().x) > GYROSCOPE_MAX_DIFF and \
|
(gyroscope.abs().x - gyroscope_value_old.abs().x) > GYROSCOPE_MAX_DIFF and \
|
||||||
gyroscope.x < gyroscope_value_old.x
|
gyroscope.x < gyroscope_value_old.x
|
||||||
|
|
||||||
func _start_dissolve(key: String) -> void:
|
func _start_dissolve(key: String) -> void:
|
||||||
|
|||||||
+5
-5
@@ -9,11 +9,6 @@ extends Node
|
|||||||
# (per-scene lock state) persists across runs.
|
# (per-scene lock state) persists across runs.
|
||||||
|
|
||||||
class DB extends RefCounted:
|
class DB extends RefCounted:
|
||||||
var settings: SettingsData
|
|
||||||
var levels: Array[LevelEntry] = []
|
|
||||||
var scenes: Array[SceneEntry] = []
|
|
||||||
var _path: String
|
|
||||||
|
|
||||||
const _SETTINGS_PROPS := [
|
const _SETTINGS_PROPS := [
|
||||||
{"name": "langue", "type": "1", "auto_increment": "0"},
|
{"name": "langue", "type": "1", "auto_increment": "0"},
|
||||||
{"name": "gyroscope", "type": "0", "auto_increment": "0"},
|
{"name": "gyroscope", "type": "0", "auto_increment": "0"},
|
||||||
@@ -36,6 +31,11 @@ class DB extends RefCounted:
|
|||||||
{"name": "counter", "type": "1", "auto_increment": "0"},
|
{"name": "counter", "type": "1", "auto_increment": "0"},
|
||||||
]
|
]
|
||||||
|
|
||||||
|
var settings: SettingsData
|
||||||
|
var levels: Array[LevelEntry] = []
|
||||||
|
var scenes: Array[SceneEntry] = []
|
||||||
|
var _path: String
|
||||||
|
|
||||||
func _init(path: String) -> void:
|
func _init(path: String) -> void:
|
||||||
_path = path
|
_path = path
|
||||||
var f := FileAccess.open(path, FileAccess.READ)
|
var f := FileAccess.open(path, FileAccess.READ)
|
||||||
|
|||||||
+2
-2
@@ -2,8 +2,6 @@ extends Control
|
|||||||
|
|
||||||
# Application root: async scene loading + reference to the loaded Database.
|
# Application root: async scene loading + reference to the loaded Database.
|
||||||
|
|
||||||
@onready var animation: AnimationPlayer = Loading.get_node("AnimLoading")
|
|
||||||
|
|
||||||
var current_scene: Node = null
|
var current_scene: Node = null
|
||||||
var current_scene_int: int = -1
|
var current_scene_int: int = -1
|
||||||
var wait_frames: int = 1
|
var wait_frames: int = 1
|
||||||
@@ -11,6 +9,8 @@ var database: RefCounted = null
|
|||||||
var loaded: bool = false
|
var loaded: bool = false
|
||||||
var _loading_path: String = ""
|
var _loading_path: String = ""
|
||||||
|
|
||||||
|
@onready var animation: AnimationPlayer = Loading.get_node("AnimLoading")
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
database = load("res://scripts/Database.gd").new().initialize()
|
database = load("res://scripts/Database.gd").new().initialize()
|
||||||
_initialize_current_scene()
|
_initialize_current_scene()
|
||||||
|
|||||||
Reference in New Issue
Block a user